ROUBAIX, FR

11:39 PM

ROUBAIX, FR

11:39 PM

ROUBAIX, FR

11:39 PM

/

3D and VFX glossary

Glossary

45 terms

The 3D and VFX glossary we use in production meetings

The 3D and VFX glossary we use in production meetings

In this 3D and VFX glossary, we explain each word in one or two sentences. The most important ones link to a longer guide.

45 terms

3D modeling

Creating the shape of an object, a character or a set in 3D.

3D scan

Turning a real object into 3D, with a scanner or by photogrammetry.

Animatic

A storyboard edited into a video with the length of each shot and temp sound, to judge the pacing of a film. Read the guide →

Asset

Any reusable 3D element in a production, such as a character, an object, a set or a material.

Augmented reality (AR)

Adding 3D elements to the real view, on a phone, a tablet or glasses. Our service →

CAD

Computer-aided design. The technical files of a product, often the best starting point for a 3D product film. Our service →

CFX

Character effects. The simulation of a character’s cloth, hair and fur.

CGI

Computer-generated imagery. An image created by computer. Read the guide →

Character design

The visual design of a character, with its silhouette, style, colors and expressions.

Color grading

The final adjustment of the colors and light of each shot, to give the film its mood.

Compositing

Putting all the layers of an image (footage, 3D, effects) together into one consistent final shot. Our service →

Computer-generated imagery

An image calculated entirely by computer. Also called CGI. Read the guide →

Concept art

Exploration artwork that sets the visual world of a project before production.

DOOH

Digital out of home. Outdoor advertising on screens. Read the guide →

FOOH

Fake out of home. A spectacular outdoor ad that only exists on video, created in CGI. Read the guide →

FX

Effects created by simulation, such as fire, smoke, water, destruction and particles. Our service →

HDRI

A panoramic image that records the lighting of a place, used to light the 3D the same way as on set.

Houdini

The standard 3D software for simulation and procedural effects.

Keyframe animation

Animation where the animator sets the key poses and the computer calculates the frames in between.

Layout

Placing the cameras, sets and characters of each shot in 3D, after the previs.

Lookdev

Look development. Setting up the materials and textures of an object so it looks believable under any light.

Matchmove (tracking)

Rebuilding the movement of a real camera, to add 3D elements to the footage.

Matte painting

A painted set blended into filmed footage to show an impossible place. Read the guide →

Motion capture (mocap)

Recording an actor’s movements to animate a 3D character.

Motion design

Graphics in motion. Animated shapes, text and objects, often in short formats. Our service →

Packshot

An image or short video that shows a product on its own and at its best, often on a plain background. Our service →

Photogrammetry

Rebuilding an object or a place in 3D from many photos.

Pipeline

The sequence of steps and tools in a production, from concept to delivery.

Post-production

Everything done after the shoot or the production, such as editing, VFX, grading and sound. Our service →

Previs

Previsualization. A simple 3D version of the shots, used to decide the camera and the staging. Read the guide →

Real time

3D calculated instantly (video games, VR), as opposed to the pre-rendered images of a film. Our service →

Render farm

A group of computers that calculate the frames of a film in parallel.

Rendering

Calculating the final image from the 3D scene (geometry, materials, lights, camera).

Retargeting

Transferring an animation (often motion capture) from one skeleton to another.

Rigging

Building the skeleton and the controls used to animate a character or an object.

Rotoscoping

Frame-by-frame work on live-action footage. In VFX, it means drawing animated masks. Read the guide →

SFX

Special effects. Effects done physically on set (pyrotechnics, rain, makeup). Read the guide →

Shading

Programming how a material looks (color, shine, transparency, bump).

Simulation

Calculating a physical phenomenon (liquid, cloth, smoke, destruction) instead of animating it by hand.

Storyboard

A series of drawings that shows the shots of a film before it is made. Read the guide →

Texturing

Creating the images (color, roughness, bump) applied to the surface of a 3D model.

VFX

Visual effects. Images created or changed by computer in post-production. Read the guide →

VFX supervisor

The person in charge of a film’s visual effects, from planning to compositing. Our service →

Virtual reality (VR)

Immersion in a world made entirely in 3D, with a headset. Our service →

XR

Extended reality. A term that covers virtual, augmented and mixed reality. Our service →

  • Fake it until you make it.

    Fake it until you make it.

Got a project in mind?
Whether it’s bold, weird or just an idea for now, we’re always open to talk!
Let's make something cool :D

contact@

fakeit.studio

©2026 Roubaix, FR

  • Fake it until you make it.

    Fake it until you make it.

Got a project in mind?
Whether it’s bold, weird or just an idea for now, we’re always open to talk!
Let's make something cool :D

contact@

fakeit.studio

©2026 Roubaix, FR

  • Fake it until you make it.

    Fake it until you make it.

  • Fake it until you make it.

    Fake it until you make it.

Got a project in mind?
Whether it’s bold, weird or just an idea for now, we’re always open to talk!
Let's make something cool :D

contact@

fakeit.studio

©2026 Roubaix, FR